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June 14, 2025

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Endless Island TowerDefense-TD V2 Devlog-4
  • Make A Game
November 29, 2024March 10, 2025

Endless Island TowerDefense-TD V2 Devlog-4

At present, we have completed the element decomposition of the UI part, and actually produced the first version of the UI KIT. The main purpose of these interfaces is to provide a basic version to help realize the integrity of the GamePlay of the game. I then use StableDiffusition for further artistic upgrades. Progress Already
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Harry 1 mins0
  • Make A Game
November 28, 2024March 10, 2025

Endless Island TowerDefense-TD V2 Devlog-3

At present, we have the general flow of the game, and based on this flow, we have made an interface based flow chart. So next, we will sort out some UI elements we need according to this flow chart, and make a published UI KIT. Today’s goal Break down the UI elements in the flowchart
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Harry 10 mins0
Endless Island TowerDefense-TD V2 Devlog-2
  • Make A Game
November 27, 2024March 10, 2025

Endless Island TowerDefense-TD V2 Devlog-2

We’ve pretty much nailed down the setting of the game and what the core loop of the game will look like Endless Island TowerDefense-TD V2 Devlog-1. Next, I’m going to continue to refine the core loop, because the core loop is the core part of the entire game, and it is the core loop that
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Harry 10 mins0
Endless Island TowerDefense-TD V2 Devlog-1
  • Make A Game
November 25, 2024March 10, 2025

Endless Island TowerDefense-TD V2 Devlog-1

Today’s goal What does it take to determine the core loop of a game Before determining the core loop of the game, it is important to have a general background of the game. In my opinion, the context of a game is: What are we playing? Why are we playing like that? The core loop
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Harry 7 mins0

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